![]() The accelerator feels a shade lighter in comparison, but that’s in part thanks to how you will hold it partially depressed through corners, during which the traction control of your angled bike sends a pulsing jitter through to your finger. There’s a progressive resistance as you depress the adaptive triggers as well, adding weight to the brakes in particular. At a standstill, you can feel the idle, irregular-feeling thrum of the engine in your palms, but that fades as you accelerate, making way for each little crescendo as you reach high RPMs and shift gears, letting you feel the change in surfaces as you run over kerbs and onto grass. Ride 4’s use of the DualSense is all about subtlety, trying to convey a wide range of different things about your bike and the track to you as you race. ![]() Of course, beyond graphics and speedy loading times, it’s really all about the controller. ![]() It shaves off some time, but it still takes around 50 seconds to go from the main PS5 menu to resume your career, for example. You still have to sit through splash screens, wait for online access and so on. A minor annoyance is that it doesn’t take advantage of the PlayStation Activities system very well. When scrolling through the long list of bikes, there’s now less than a second wait for them to pop into existence now, compared to the few seconds it takes on PS4 Pro. From the point of clicking “Go to Track” from the main menu, it took 35 seconds to load a race at Magny-Cours on PS4 Pro (which is already fairly respectable), but this was slashed down to just 8 seconds on PS5. Hopping into a race is, as you’d hope, faster than ever before with the PS5’s SSD. If you’re someone that races in first person, you might be disappointed by the low detail environments found in the wing mirrors – the rest of us will only notice this when spinning the camera in the dealership or your garage – but the rest of the game is a big step forward in terms of clarity, no longer sacrificing resolution to get the more palatable frame rate, and revealing more detail in the environments you’re racing through. The breadth of what the game has to offer is still a real highlight, and all of the 204 bikes look fantastic, though still leaning on regular rasterised reflection techniques like screen-space reflections and so on. That meant it was also necessary to have tyre wear added to the handling model, fuel usage, engine modes, pit stops, and, of course, endurance bikes with which to race. It enabled them to build in fully dynamic weather, a 24 hour day-night cycle, and then use that to bring full-on endurance racing into the series for the first time. Ride 4 comes to PS4, Xbox One and PC October 8, and to PS5 and Series x on January 21, 2021.Having adopted Unreal Engine 4 several years ago now, Milestone sought to use the game engine’s flexibility to its fullest in Ride 4, taking several major steps beyond its predecessor. On Steam, the pre-order bonus will guarantee a 10 percent discount on the game price, two iconic bikes, five new events, and one additional achievement. The Special Edition pre-order Bonus Pack contains four iconic bikes, 10 new events, two additional achievements/trophies, as well as early game access starting October 5. Standard Edition preorders on PS4 and Xbox One will get a Bonus Pack with two extra bikes, five additional events and one additional achievement/trophy. Ride 4 digital pre-orders for the October 8 PS4 and Xbox One release are also available now. Each bike will mimic the distinct feel and handling of its real-life counterpart. There's vibration features to mimic specific types of terrain, as well as unique haptic feedback for gas and braking. Milestone also revealed some intriguing details about the PS5-specific enhancements afforded by Sony's new DualSense controller. Thanks to the extra power of next-gen consoles, all races both online and offline will be now even more compelling, with 20 riders competing for the victory!" Also, their riding experience will be extremely more precise, satisfying and natural. That means they will enjoy their beloved bikes with the highest quality for shaders and textures, with a never seen before level of detail both for bikes and environments. ![]() Players will be now able to experience a smoother and shining gameplay, at 60FPS with a resolution up to 4K. "Both next-gen consoles’ specifications are incredibly inviting for a racing franchise like Ride, where players expect to experience the excitement of riding a 200 HP bike in fast-paced and adrenaline-filled races all over the world. As you might expect, graphics and frame rates will be getting a noticeable boost on the new consoles, but racers will also face tougher competition on the track. In a press release, Milestone unpacked some of the enhancements coming for Ride 4 on PS5 and Series X compared to current-gen hardware.
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